We know about Russian quests, RPGs and strategies. But you must admit that you have not heard much about the platformers of the Russian spill (I, in any case). But they are, and some are quite good. As, for example, the fresh Potata , created by the efforts of just two Russian developers.

One of them is Anna Lepyoshkina , a freelance artist, art director, y8 games designer, screenwriter and animator, who even arranged live streams where she showed live how she was working on the friv games. Unsurprisingly, it is with the art style and animation that Potata is fine. The y8 games is really very colorful, looks bright and creates a feeling of a real fabulous adventure, which is successfully emphasized by pleasant music.

With the script and dialogues, of course, everything is worse. The plot of the story of the young sorceress Potata just wants to be called, if not primitive, then some kind of child's, or something. Potata collects berries for a cake that Mom bakes and ingredients for a potion to heal his fox pet. In the process, she travels through forests and swamps, and all the way she is asked to find and bring something. Most often it looks like this: "Oh, fungus, why don't you let me go further again?" “Because you must first bring me another sweet treat for the witch, otherwise she will be upset. She didn't like the previous yummy, and I already ate it, I'm sorry. But take this lever in return, it will probably be useful to you! "

Nevertheless, in all this there is a sense of a light, a little naive, but still an interesting fairy tale. Potata meets witches and fairies (some of them turn out to be very aggressive and secretive), searches for petals for a magical flower that can protect her village from monsters, eventually releases her witchcraft potential and becomes the guardian of the forest. And in the ending there is a choice of how this story will end.

But the gameplay is definitely not primitive. On the one hand, there are all the familiar platform exercises - we jump a lot, overcome traps, press levers and collect keys, drag stones to jump higher from them. Later, it becomes possible to throw bombs to destroy obstacles. The further, the more difficult. In some places it starts almost hardcore - it's good at least, the controls here even on the keyboard are very convenient.

We also, of course, collect the local analogue of coins. Moreover, there are many places everywhere where they are hidden (sometimes very cleverly and imperceptibly) - both from above and from below, and in chests, from which you first need to find a key, and in special crystals, and the devil knows where else. Therefore, almost most of the time we just jump and examine everything around in search of coins, and do not perform plot tasks. The currency is needed both to save it at special altars, and in order to appease the next character who does not let us go further, and for trade - you can buy the same berries for a pie or a heart, which increases Potata's life reserve.

In addition, in Potatathere are puzzles, and we are not only talking about situations when we need to figure out how to get to the right place - put a stone on a mobile platform and then launch it, or, for example, find a wooden board to throw it over the abyss. There are also more complex puzzles: some resemble Tetris, others are arranged according to the principle of the friv games "Plumbing", and still others suggest activating the indicated points in the correct sequence. There are exercises with multi-colored levers, which we must press again in the right order in order for something to open there. The arsenal of such puzzles is not very rich and does not differ in sophistication, but you cannot call them simple either.

And then there are battles. At some point, Potata is given a sword - they can not only destroy boxes and some obstacles, but also kill enemies. Moreover, it is imperative to go to their rear - the reptiles are invulnerable in front, and even cause damage themselves.

But in battles with bosses, the sword is rarely used. Most of the time, you need to competently avoid traps jumping out of the ground, falling from above and flying from the side, maneuvering between them and only at the right time to pound the enemy. Some fights do not involve beating anyone at all - you have to hold out and not die. It is difficult to go through the first time - you have to memorize the entire sequence of the appearance of traps and obstacles.

In platforming y8 games, such bosses are not uncommon.

After the release of Potata, Anna Lepyoshkina wrote a postmortem , where she talked about the development progress and the main difficulties faced by the authors. According to her, catching bugs became almost the main problem. In the final version, I did not notice any special technical problems. And in general, the friv games leaves a good impression - personally, I would like to see a sequel to Potata's adventures. One feels, of course, that this is an indie from a small team, but the y8 games is really addictive - both with a fabulous atmosphere and varied gameplay, precisely balancing between casual and hardcore.

Pros: the atmosphere of a fairy tale and adventure; a fairly diverse gameplay, where there is a place for platforming, puzzles, and battles; verified balance between casual and hardcore; the friv games looks and sounds great.

Cons: script and dialogues are primitive; a small arsenal of puzzles, which are basically repeated throughout the y8 games; short duration.